Asus ProArt Canvas

A computer for creative profesisonals with modular and tailored input devices.

Overview

Two hands intreacting with a unfolded touchscreen computer to create a drawing.
Two hands interacting with a MIDI keyboard and a dial on top of a unfolded touchscreen computer.

About This Project

Collaboration

My contribution includes feature scenarios, user interface, ergonomics, ecosystem strategy, and engineering logistics.

Project sponsored by Asus via Art Center College of Design.

With guidance from Jeffrey Higashi, Elise Co, Gerardo Herrera, Andrew Harlow; domain expertise from Jiacheng Yang; preliminary research from Yizhen Guo, Pyeongan Lee.

A Form of Liberation

Canvas is designed to provide different modes and postures, supporting various types of work. The user can easily switch between contexts with minimal physical constraints.

Laptop computers laid out in various poses: unfolded upright, unfolded flat, and angled.

Dedicated Input for Creative Control

The modular input accessories enables a wide range of precision and granularity, balanced between both hands for maximum flexibility.

Ecosystem for Interoperability

With an open ecosystem for accessories and software controls, users can optimize their workflow with various levels of customization and community solutions.

A hand turning the dial and a circular interface, to be combined together.

Hardware Constructed for Extension

The dials function as a baseline for the community to define their own form factor and haptic attributes to suit the most unique use cases.

A dial with its conductive base and plastic cap separated, revealing the spring ball clamp mechanism.
Various types of dials with distinct shapes and colors.

Unified User Interface for Easy Configuration

For software, the system provides a standardized UI framework, so the user can find familiarity across apps. With multiple levels of customization depth, features can be provided by Asus, the community and developers all together.

Circular dial user interfaces in various contexts.

Bring Play Back to Creativity

The product aims to free the creatives from a sole desk, posture, or interface. Through flexible form, tactile control, and personalized ecosystem, it calls for experiments and invites the creator to play.

Laptop computers laid out in various poses: unfolded upright, unfolded flat, and angled.